
I’ve mentioned the 3D virtual environment/game Second Life previously on this blog, but haven’t had the time to check it out until recently.
I’m doing some research for a possible Second Life project, and in reading what people are saying about the game and Virtual Worlds in general, it seems the concensus is that we are seeing a first draft of what will later be the 3D web.
Spending the past week walking (and flying) around Second Life, I felt at times like a virtual tourist. The environments are extremely varied; one sim (an island or square land plot in the SL grid) may be a replica of Hogwarts, the next Mos Eisley, a third, parts of Manhattan. Many sims represent some sort of idealized resort town/retirement community, however there are also art museums, lectures, dance clubs, and virtual classes to attend. In-world players can watch video, listen to music streams, make transactions (buy, sell or trade), read books and communicate with others. Linden Labs, the creators of the game, soon want to add voice capabilities to SL.
Of course, you also have the unholy trinity of sex, violence and gambling well represented in this virtual environment. Griefers, the in-world term for hooligans, can be a minor inconvenience, but are generally not much of a problem, and I think can be helpful in terms of maturing security technologies within the game. Second Life is also divided into PG and Mature sims, and has a separate Teen Grid for gamers under the age of eighteen.
Anything that doesn’t exist within this virtual world can be built, which makes this place in part a reflection of players’ desires, dreams and avariciousness, but this open format also lends itself to creative play, inspiration and complex flights of fancy. Ever wanted to walk through an Escher drawing? Here’s your chance (Second Life bookmark).
Not suprisingly, architects and designers are using Second Life to make prototypes of real world projects, which not only allows for changes on the fly, but also for virtual walk-throughs of a proposed site. Building a structure isn’t difficult, and there are enough textures available within the game to mimic just about any material. I created a virtual version of a real world painting (above) by uploading a file that I set up in Photoshop (using this helpful tutorial).
I’ll continue to post more on this subject in the future, but I thought it would be helpful to start off with a general, introductory post. If you want to say hello to me in-game, my avatar is Ubix Voom.